Godzilla: Monster of Monsters

        Sometimes new ideas come from the strangest places. For instance, I got interested in a very odd NES game thanks to a Creepypasta written about it. The game in question is Godzilla: Monster of Monsters. While the Creepypasta itself is very entertaining in my opinion, and I won’t spoil it, I suppose I can talk about the game that inspired it a bit.
        The plot is simple and mostly unimportant- aliens are attacking with an army of monsters, and it’s up to Godzilla and Mothra to stop them and save the Earth. The usual thing. The game can be effectively split into three parts: the board, the levels, and the bosses. The game board shows Godzilla, Mothra, and all the enemy monsters on different panels. Clicking on your monsters lets you move them. Godzilla can move two spaces, while the faster Mothra can move four. However, you can only move one on your turn- then it’s the enemy’s turn.
        The panels you travel across have different icons on them representing levels. The more panels you go through, the more levels you have to complete. In these levels your monster has to get past obstacles and enemies to move to the right and out of the level. Obviously these levels can wear you down, but enemies do drop health power ups, so it may also be a chance to regain health you’ll need for the bosses.
        Each different panel has a unique enemy set and background, though I can’t really make sense of what I see, unless I suppose aliens are producing hordes of mutant creatures to attack. More confusing is how the first board is called “The Earth” even though in the levels you can see the Earth in the background, and nothing looks like Earth! Perhaps it’s to mean you’re near Earth instead? Weird…
        Anyway, the objective of each board is not to fight the bosses, but to reach the other end of the board where the alien base is. That is the final level of the board, where you are bombarded with alien craft, missiles, and defenses, but if you can break through to the end, your monster will have beaten the level. Once all of your playable creatures pass this level, they can move on to the next board.
        However, you do want to fight the bosses, because doing so powers up your monster if they win, giving them longer health and power meters, which I’ll talk about soon. Plus, they will try to fight you anyway, so a battle is very likely to happen whether you want it to or not. The first board has two bosses, Gezora, a giant squid creature, and Mogera, a giant robot. Every board after this will add another monster to track you down, but no bosses are replaced. Thus, the next board will have these two, plus Veran, and the next board will add Hedorah, and so on.
        As for said bosses, I do have to say the first two are very unimpressive. Gezora cannot actually hurt you. However, he can hit you with his tentacle, knocking you back, and will get in close so you’re forced into a corner. The boss ‘arena’ is a simple black screen, with an invisible timer ticking down. Gezora is basically keeping you in the corner so he can survive the encounter. Meanwhile, Mogera has a little fight to him, able to actually hit you, and has a laser weapon, but he isn’t too challenging either, just less annoying.
        However, later bosses will be a challenge, and you’ll be grateful for what amounts to free level ups. As for your monsters, Godzilla and Mothra work very, very differently. Godzilla stomps across the stage, tanking strikes and blasts from most foes, though stronger hits will make him stumble back slightly. He has two attacks- a claw strike and a kick, the former for higher targets, and the latter for enemies along the ground, since he otherwise is too big to reach them.
        He can crouch and use a crouching strike or a tail whip, but it’s much the same. He can jump, but primarily he must get through obstacles by smashing them. He also can use his nuclear breath, of course, by pushing the start button, using up his Power meter to burn through whatever is in front of him. It won’t hit things that are too high or low, but it’s great for bosses and enemy swarms.
        As for Mothra, she can fire a energy blast of some sort, or, as I call it, a tomato, at her enemies, which does half as much damage as Godzilla’s attacks, but in exchange she is more maneuverable, and can actually dodge by flying over attacks and enemies, or under them. She does react adversely to actual damage, though, being knocked into the bottom left corner of the screen. It’s annoying, but it balances things out since she can avoid attacks in the first place.
        Her special move is to drop poison, or, if the graphics are to be believed, her wings, on enemies. It’s entirely useless on bosses, because she cannot fly over them, but it can be useful in the stages. In general she is better for levels rather than bosses, thanks to her dodging and extra movement on the board, meaning she could likely shoot around the bosses and ignore them entirely. She also has some extra trouble on the alien base levels, as flying too high prompts missiles to be fired at her from the right, trying to knock her back in range of the other attacks.
        Ultimately, Godzilla is a slower, bigger target that can topple bosses and enemies, while Mothra is a speedier, more fragile flier that can avoid enemy fire. Two very different characters that make playing the game entirely different. The game naturally has its flaws and quirks, but I personally found the parts of it I have played to be a lot of fun, and I’m sure I wouldn’t be the only one to think so. I normally wouldn’t suggest this, but it is a very old game, and copies would be very hard to find, so I suggest getting an emulator and trying it. Who knows, you might like it. Either way, I hope you enjoyed the article, dear readers, and I will see you next time.

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